Week 2

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Week 2

Post  Inquisitor Gribardson on Sun Jul 05, 2009 4:57 pm

A Canticle for Landren – Week 2

The skies over Landren belong to no one. Six fleets vie with each other, even between the loyalists. Falsified orders to the gunners of one loyalist fleet had them fire on the Strike Cruiser of the other. Boarding actions are the name of the game in space. Marines, both Chaos and Imperial, are boarding the Ork Roks, as well as any other enemy cruiser.

Down on Landren, all but one Chaos forward base was destroyed, stifling their search for whatever artifact that is on the planet. Meanwhile, the Emperor’s Children have found the first clue towards the warp item and are on their way to what they believe is the location. The Alpha Legion and Acolytes of Minthras need to reestablish their bases, but to do so; they must first clear out the skies enough to make safe landings.

The Orks continue their rampage thoughout the countryside, destroying all in their path. However, their reinforcements look to be slowed by the assaults on their Roks by ships in red. The vox waves are blasted with the same sentence repeating over and over again: “Blood for the Blood God!”

Licking their wounds, one Chapter returns to their fleet to rearm and repair. But this retrofit is interrupted as one Chaos ship, covered in green hydras, moves towards them, firing multiple boarding torpedoes. Several are blasted by close in weapon systems, but not all.

On the ground, forces of the Imperium meet Chaos forces in a pitched battle that lasts throughout the night. Each side throwing more and more units into the fray, regardless of the cost.

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Re: Week 2

Post  Inquisitor Gribardson on Sun Jul 05, 2009 5:38 pm

Week 2 begins on Wednesday. I think the campaign is going well now and hope you all are having fun with it. It is the first time I have tried it and I already have some ideas for the next one!

Enough of that, Week 2 opponents are as follows:

John Mark (SM) v. Jason (CSM)
Ben (Orks) Defender v. Mike (CSM) Attacker
Matt (SM) Defender v. Fletch (CSM) Attacker

Scenario for Ben and Matt's game:

Boarding Action!
Chaos has attacked various ships in the opposing fleets. They have launched Boarding torpedoes and have locked on with their teleporters. Their objective is to destroy the enemy vessel, or at the very least disable it.
Setup- Place as much terrain as possible, especially fences. No hills. Tho trees and ponds can be put out there as they could be hydroponics. Since we do not have the interior to a spaceship handy, fences count as walls and block all line of sight, this is an exception to the true line of sight rules and only for this scenario.
3 objectives will be placed: 2 by defender, 1 by attacker. Objective 1 is the engine and objective 3 is the generators. Objective 2 is life support (which is placed by attacker).
Objectives 1 and 3 must be placed within 12 inches of each other and at least 18 inches from any board edge. Objective 2 must be placed at least 12 inches from any other objective and board edge.

Deployment:

Defenders deploy first and can place one troop choice within 6 inches of each objective. Independent Characters, or HQ units may not be attached to any of these deployed troops and cannot start on the board. The rest of the army is in reserve. Reserves can deep strike, if it is in their abilities- representing coming through various hatches and duct works. Otherwise they come on from a random board edge (see below).

Attackers may split up their army in 3 seperate sections; representing 2 boarding torpedoes and teleporting. The attacker need not split into it and may deploy as one force. For section 1 and 2, roll a d6. 1-2 is a long board edge, 3 a side edge, 4-5 the opposite long board edge and 6 the opposite side edge. Then will deploy all of that section within 12" of that board edge. Section 3 is held in reserve and can only deploy through deepstrike or summoning.

Roll to see who goes first. Attacker wins any draw (e.g. if both roll a 3, attacker goes first).

To destroy an objective, an attacking model must assault it and be placed in base to base with it. That model(s) can not make any close combat attacks that turn or in the opponents next turn. At the start of the attacker's next turn, the model(s) may move away as normal and the objective counts as destroyed.

Each objective is worth 2 points. The attacker gets the points for each objective destroyed. The defender gets the points for each one still standing at the end.

Bonus Objectives:

Attacker: The attacker is trying to destroy the ship but is also looking to cause as much damage to the opponent's forces to limit their reinforcements. The attacker must destroy more than half the defender's units in kill points.

Defender: To continue your operations on the planet, you must keep your force from taking too much damage, you must lose 50% or less of your units (determined as by kill points).

Game Length: Random as per rulebook.

Forces: 1850 Points.

Special rules:
No jump infantry or bikes may be used. The only vehicles allowed are walkers. So no rhinos, buggies, land raiders, drop pods and the like. The ceilings are too low for most of the vehicles and jump nfantry and bikes are too unwielding in the ship corridors, yes even ork's.
Assault squads for Space Marines count as troops, but cannot have jump packs.
If you have a unit with experience, you have the option of using it, but are not forced to.
Fences or terrain counting as walls block all line of sight, an exception to the true line of sight rule.
No Retreat! There is no where to run to for the attackers, and it is desperate fighting for the defenders. All units count as fearless.

Results: Any experienced unit that is destroyed at the end of the game loses all experience.

Winners can chose 2 units that have survived (even one model) and roll on the xp chart on pg 263 of the rulebook.

Losers can chose 1.

Attackers Bonus: If you complete your bonus objective, you can deepstrike with any unit in the next game (vehicles cannot deepstrike still).

Defender's Bonus: If you achieve your bonus objective you may have 100 extra points in the next campaign game.


I know this scenario can be kinda tricky and hard to understand, so if you have any questions or comments, do ask.

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Re: Week 2

Post  Inquisitor Gribardson on Sun Jul 05, 2009 6:09 pm

Scenario for JM and J

Where Did I Put My Night Vision Goggles?

The Imperial forces have tracked down some Chaos Marines and before they can make a full out assault, darkness has fallen. This does not prevent them from the fight, but it will make it a bit harder. Each side is fully comitted to the fight and will continue sending in reinforcements.

Setup: Set up the table in a mutually agreeable manner. There are no objectives.

Deployment: Roll to see who dpeloys first. Whoever wins the roll deploys first and will go first. At least 2 troop and 1 HQ choices must be deployed, the rest of the army is in reserve.

Seize the initiative: Since it is a night fight, seize the initiative goess off on a 4+ instead of a 6.

Objectives: Kill Points.

Bonus Objectives:

Space Marines: Kill all Chaos HQs (Lord, Sorceror, Daemon Prince only, Greater Summoned Daemon does not count)

Chaos: Destroy or immobilize all enemy vehicles.

Tertiary Objective: Have the fewest number of Troop Choices recycled. So Keep track.

Points: 1850

Special Rules:

Night Fighting: as Per rulebook. 2d6 x 3 inches. Don't forget your searchlights!

Endless hordes of troops! All troop choices can be brought back onto the board in the turn following their destruction. Any dedicated transports do not come back on to the table. A unit below 50% that falls back, including Marines, through a failed morale test may immediatly be removed and brought in the next turn. Troops brought back in this manner count for kill point purposes.

Experienced Units: may be used if you so wish.

Results:

Experienced Units: Any experienced unit that is destroyed loses all experience. If it is a troop choice that is recycled, it loses all experience.

Winners: Pick two surviving units- recycled units do not count- and roll on the Veteran's abilities.

Loser- Pick 1 surviving unit - recycled units do not count- and roll on the Veteran's abilities.

Bonus Objective:

Space Marine: One surviving unit, including recycled units, gains Preferred Enemy- Chaos Marine

Chaos: One Surviving Unit, including recycled units, gains Tank Hunters.

Tertiary Objective: One unit, including recycled units, gains Feel No Pain.

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Re: Week 2

Post  littleboyblues on Tue Jul 07, 2009 4:22 pm

I dun play this week?!..
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Re: Week 2

Post  Inquisitor Gribardson on Tue Jul 07, 2009 5:54 pm

Inquisitor Gribardson wrote:Week 2 begins on Wednesday.
Enough of that, Week 2 opponents are as follows:

Matt (SM) Defender v. Fletch (CSM) Attacker

Scenario for Ben and Matt's game:

Boarding Action!

I let this quote answer your question.

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Re: Week 2

Post  littleboyblues on Tue Jul 07, 2009 7:25 pm

Inquisitor Gribardson wrote:
Inquisitor Gribardson wrote:Week 2 begins on Wednesday.
Enough of that, Week 2 opponents are as follows:

Matt (SM) Defender v. Fletch (CSM) Attacker

Scenario for Ben and Matt's game:

Boarding Action!

I let this quote answer your question.

You let the quote answer the question that I defend from fletch and board ben....
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Re: Week 2

Post  Inquisitor Gribardson on Tue Jul 07, 2009 7:45 pm

Ah, I made a mistake, I assumed you could figure things out from simple words :p

Ben is playing Mike and you are playing Fletch. You are defending.

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Re: Week 2

Post  systemfailure698 on Tue Jul 07, 2009 7:51 pm

I take it I have the boarding action mission as well?
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Re: Week 2

Post  Inquisitor Gribardson on Tue Jul 07, 2009 7:58 pm

At this time, I wish I had the Ascii of the facepalm guy...

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Re: Week 2

Post  Fletch on Tue Jul 07, 2009 8:39 pm

ask and you shall receive


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Re: Week 2

Post  systemfailure698 on Wed Jul 08, 2009 4:57 pm

Yay Captn Picard!
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Re: Week 2

Post  littleboyblues on Wed Jul 08, 2009 5:23 pm

I think thats Jean luck pickerd
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Re: Week 2

Post  Inquisitor Gribardson on Fri Jul 10, 2009 12:31 pm

Chaos won last night in a resounding victory. However the Imperium did accomplish their bonus objective (mostly due to failing 3 out of 5, 3+ armor saves...I so felt like Mike). Chaos also achieved the bonus and tertiary objectives.

Predator now ignores shaken results
Chosen "The Whipped" now Feel no Pain
Noise Marine Squad "The Flogged" have Tank Hunters
And the Noise Marine Squad "The Caned" have relentless.

Do remember, if you do not wish to include an experienced unit in a game you do not need to. If you do and it dies, it is gone though.

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Re: Week 2

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